Lee Grieve / Rusty Spoon Studio

Small studio.
Strange worlds.

Games I develop through Rusty Spoon Studio.
Independent games with a mischievous streak.

Now on SteamWishlist CONFISCATED!
The caretaker charges towards you in a school corridor in CONFISCATED!
In-game screenshot / CONFISCATED!Windows PC / Steam

The first game / Now on Steam

CONFISCATED!

Get your stuff back.
Then leg it.

A short, replayable first-person comedy-horror game. Recover your confiscated things and escape the school. Distract the caretaker, avoid the staff and mind the wet floor.

CONFISCATED! is on Steam. Wishlist it to hear the moment it lands, or try the free playtest on itch.io first.

A wind-up duck used as a distraction inside the school
01 / Cause a distraction

Sometimes the best escape plan starts with a wind-up duck.

A torch illuminates the school corridor in Dark Mode
02 / Stay after hours

Escape once to unlock Dark Mode. Four endings, timed runs and personal bests.

Built for playing. And sharing.

Let chat
ruin the run.

CONFISCATED! includes Twitch integration. Viewers vote on what happens next, and their names appear on lockers and desks.

Creator information at Rusty Spoon

In development / Windows PC

Recycle & Process

A shed full of rubbish.
A place to start.

A first-person recycling and sorting game that starts in Uncle Ray’s shed. He’s left you the place, a pile to clear and a radio with a mind of its own.

Sort cans, flatten cardboard and recover useful materials. Fill sacks for collection, earn money from the clear-up and work towards bigger premises. It’s hands-on work, one piece at a time.

Currently in development. These screenshots show a work in progress.

Sorting bins, tools and a radio inside Uncle Ray’s wooden shed in Recycle & Process
01 / Uncle Ray’s shed

Your starting point: a workbench, sorting bins and a job to get on with.

Recycling machinery outside Uncle Ray’s shed, with a red pickup and windmill behind it
02 / Outside the shed

Development screenshot of the equipment and yard.

Player feedback

Help shape the next playthrough.

Found a bug, have an idea, or want to share how it felt to play? I’d like to hear it.

Tell me about your game